
Chull
Common draft and pack beast
The giant crabs that pull everything on Roshar.
Roshar Reader
Chapter 38 · reading
Roshar 101
Society, stormlight, creatures, and gear — only as far as this chapter has explained them.

Common draft and pack beast
The giant crabs that pull everything on Roshar.

Hunted by when a chrysalis is spotted
The monster Dalinar and Adolin brought down on the hunt.

Largest native animals; some hunted for
The giant-crab family — are the local kind.

Chosen mount of a few · Alethi
Dalinar's huge — the one that chose him.

war-beast; enemy of
The stone giants lying dead after the .

Currency, lighting, and a store of
Glowing glass coins that are also the lights in the room.

The prize of every
The huge gem they cut out of the .

The most coveted weapon in the world
. Then a six-foot blade.

The other half of being a
The glowing armor kings wear into rooms they should not need armor for.

National-level ; food, stone, and emergency miracles
The device that turned stone to smoke around a trapped child.

Practical magic of the modern kingdoms
Navani's glowing machines — put to work.

Long-distance writing; the closest thing Roshar has to a letter that talks back
Two pens that are the same pen.

The leash of a Truthless · Shin
The rock that makes the say yes.

Gavilar's last secret
The that leaks night instead of light.

The reason exists
The thing carries so soldiers do not have to.

Kaladin's true weapon
The thing Kaladin is when he is not allowed to be a surgeon.

Kaladin's hidden exit
The poison Kaladin carried when he had given up.

Dalinar's conscience, in bound form
The storming book Dalinar will not put down.

Shallan's memory, tools, and cover
The red-haired girl's book of everyone she has looked at.

The legal and social mark of a slave
The scars that made a squadleader into property.

Warning-mark on a slave too likely to fight
The brand that says this slave will try something.

Herald's personal weapon; a pillar of
The swords stuck in the stone and walked away from.

Kaladin's crew · Alethi
The everyone knows will die.

Alethi highprincedom; owner of the · Alethi
The red camp that owns .

One highprincedom among ten — that also happens to hold the throne · Alethi
Blue banners, old Codes, Dalinar's camp.

The ten rulers who actually command Alethi armies · Alethi
Ten , ten , one war nobody is winning together.

guard · Alethi
The blue-coated elite around the Blackthorn.

clerical order; keepers of and doctrine · Alethi
The grey-robed scholars who own the and the libraries.

Historical knightly order; maybe a vision, maybe a memory
The glowing knights in Dalinar's storm-dreams.

The other army in the War of Reckoning · Parshendi
The singing army on the other side of the chasm.

Amaram's princely host in Alethkar · Alethi
The army where Kaladin was Stormblessed.

The caste line that structures Alethi armies, towns, and law.
Light eyes = lighteyes. Dark eyes = darkeyes.

The numbered ranks inside the eye-color caste.
Dahn = . Nahn = darkeyes. First beats tenth.

De facto kings of their princedoms; the king's authority over them is thin.
Ten highprinces. Ten . One weak king.

The everyday title that marks who gives orders.
Brightlord = man. Brightness = lighteyed woman.

Priests, scholars, and scribes of kingdoms.
Ardents: priests who may read, copy, and argue doctrine.

Modesty mark of womanhood.
Left hand covered. Right hand free.

The script of wards, scholars, and wives who handle a house's reading.
Women write. Men, except and , do not.

The accepted writing of men: shapes to recognize, not literature.
Glyphs for men. for books.

How Sadeas staffs the most lethal job on the Plains.
are slaves put in front of arrows.

Human shields and mobile crossings. Not soldiers. Not expected to live.
first. Bodies fill the gaps.

Permanent siege towns. The war has lasted years and grown roots.
Ten camps, ten , one war nobody is winning.

The religion that sets caste, literacy, and the afterlife for Alethkar, Jah Keved, and Kharbranth.
Vorin: Almighty, Heralds, covered , women write, men fight.

Apparent source of Dalinar's visions.
The Almighty: God.

saints and patrons of the divine attributes.
: ten Heralds in heaven. Prelude: nine deserters and one left behind.

The past the Almighty's visions keep forcing on Dalinar.
The visions say another Desolation is coming.

The mythic enemy of storytelling.
Voidbringers: the things children are told stole heaven.

The Heralds' ancient oath. Abandoned in all but Taln.
Oathpact: nine walk away. One remains bound.

Something Kaladin can take into his body.
Kaladin inhales . The light goes into him.

The world's habit of growing spirits wherever feeling or force collects.
Spren: little spirits. , , and the rest.

Harmless weather-spirits. Syl first presents as one.
Windspren: tricksters in the air. Syl looks like one.

Clock, executioner, and battery for the world.
Highstorm: hide or die. left out come back glowing.

The Radiants' art.
drinks light and rewrites gravity.

The practical kit of Szeth's -work.
Basic: you fall another way. Reverse: things fall toward you. Full: things stick.

What the Almighty's visions want Dalinar to look at.
Starfalls: they fly, they glow, they hold the line.

Strategic magic: food, stone, and emergency doors. Also Shallan's reason for approaching Jasnah.
Soulcasting: turn rock to smoke. Jasnah does it with a on her hand.

The respectable, engineered cousin of old magic.
: trap a , get a machine.

The difference between a Blade in hand and a dead man still reaching.
Ten heartbeats. Then the mist takes shape.

Dalinar's public eccentricity. The other treat them as a museum piece.
: Dalinar's rulebook. Everyone else drinks.

The feeling Alethi war is built on. Dalinar's loss of it is one reason they call him old.
The Thrill: joy of the fight. Dalinar's is going quiet.

Dalinar's plan for unity. The other hear 'tyrant'.
of War: one man running the war. Refused.

The prize. Armies die for the time it takes to cut one out.
: the chasmfiend's fortune, sitting in its chest.

The daily shape of the war on the Plains.
Hunt the chrysalis, not the capital. That is the war.

The spark of the Vengeance Pact.
White clothes. . Gavilar dead.

The place in the vision want Dalinar to come to. He never gets there.
Urithiru: the Radiants' city. Lost, or never real.

















